(I don't know if there is another term for this concept. I do know that typing 'rendezvous' is damned difficult - never quite sure if it's spelled right until I stare at it for a while)
The idea here is that we want to force a transition (or a MultipleEndPoints transition) when 2 parallel sub-states are both set. This is actually a pretty common requirement if you are writing a controller that communicates with multiple external entities. For example, my controller A might communicate with server B and server C. At some point in the scenario for A it may make a request of B and a request of C. A can't continue until it gets a response from B and from C.
-- DaleBrayden - 16 Jul 2002