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Rendezvous States

(I don't know if there is another term for this concept. I do know that typing 'rendezvous' is damned difficult - never quite sure if it's spelled right until I stare at it for a while)

The idea here is that we want to force a transition (or a MultipleEndPoints transition) when 2 parallel sub-states are both set. This is actually a pretty common requirement if you are writing a controller that communicates with multiple external entities. For example, my controller A might communicate with server B and server C. At some point in the scenario for A it may make a request of B and a request of C. A can't continue until it gets a response from B and from C.

-- DaleBrayden - 16 Jul 2002

 
 
Current Rev: r1.1 - 17 Jul 2002 - 03:39 GMT - DaleBrayden, Revision History:Diffs | r1.1
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